; fastman92limitAdjuster_GTASA.ini

[DYNAMIC LIMITS]
; ColModels (160150)
; Number of different collisions that can be loaded.
ColModels = 160150

; VehicleStructs (50)
; Max number of vehicles with different IDs loaded.
#VehicleStructs = 50

; rwObjectInstances (140000)
rwObjectInstances = 140000

; Matrices (5000)
Matrices = 9000

; PtrNode Singles (150000)
PtrNode Singles = 150000

; PtrNode Doubles (12000)
PtrNode Doubles = 12000

; EntryInfoNodes (500)
#EntryInfoNodes = 500

[IPL]
; Buildings (160000)
Buildings = 160000

; Dummies (140000)
Dummies = 140000

; Entity index array (40)
#Entity index array = 40

; Entry exits (1200)
Entry exits = 9999

[IDE LIMITS]
; IDE Objects Type 1 (180000)
IDE Objects Type 1 = 180000

; IDE Objects Type 2 (160000)
IDE Objects Type 2 = 160000

; Timed Objects (120000)
Timed Objects = 120000

; Hier Objects (92)
; Clump models
#Hier Objects = 92

; Vehicle Models (212)
#Vehicle Models = 212

; Ped Models (278)
#Ped Models = 278

; Weapon Models (51)
#Weapon Models = 51

; 2DFX Effects (100)
#2DFX Effects = 100

[MAP LIMITS]
; Enable path debugging (0)
; Make sure to increase 'OTHER LIMITS -> Coronas', because the path debugging registers a large number of coronas to be rendered.
#Enable path debugging = 0

; Paths map size (6000)
; This option requires a new set of files if map size is changed!!!
#Paths map size = 6000

; Water map size (6000)
#Water map size = 6000

; Renderware world map size (750000)
Renderware world map size = 999999

; World map size (6000)
World map size = 6000

; World sector size (50)
#World sector size = 50

; World LOD sector size (200)
#World LOD sector size = 200

[IMG LIMITS]
; Max number of IMG archives (8)
#Max number of IMG archives = 8

[WATER LIMITS]
; Water triangles (6)
#Water triangles = 6

; Water quads (301)
#Water quads = 301

; Water quads and triangles list (701)
#Water quads and triangles list = 701

; Water vertices (1021)
#Water vertices = 1021

; Blocks to be rendered outside world (70)
#Blocks to be rendered outside world = 70

[STREAMING]
; Memory available (256)
Memory available = 256

; Max number of stream handles (32)
#Max number of stream handles = 32

[RENDERER LIMITS]
; Invisible entity pointers (150)
#Invisible entity pointers = 150

; Visible super LOD pointers (50)
#Visible super LOD pointers = 50

; Visible LOD pointers (1000)
#Visible LOD pointers = 1000

; Visible entity pointers (1000)
#Visible entity pointers = 1000

[ID LIMITS]
; Apply ID limit patch (0)
#Apply ID limit patch = 0

; FILE_TYPE_DFF (20000)
#FILE_TYPE_DFF = 20000

; FILE_TYPE_TXD (5000)
#FILE_TYPE_TXD = 5000

; FILE_TYPE_COL (255)
#FILE_TYPE_COL = 255

; FILE_TYPE_IFP (180)
#FILE_TYPE_IFP = 180

; FILE_TYPE_RRR (475)
#FILE_TYPE_RRR = 475

; Count of killable model IDs (800)
; In game there's an array CDarkel::RegisteredKills and it stores the number of registered kills for model IDs.
; Model IDs that may be killed are vehicles/peds.
; Default value of 800, means that 0-799 is valid ID for ped/vehicle.
; 
; As such, this value will affect the max possible ID for ped/vehicle.
#Count of killable model IDs = 800

[HANDLING.CFG LIMITS]
; Apply handling.cfg patch (0)
#Apply handling.cfg patch = 0

; Number of standard lines (210)
#Number of standard lines = 210

; Number of bike lines (13)
#Number of bike lines = 13

; Number of flying lines (24)
#Number of flying lines = 24

; Number of boat lines (12)
#Number of boat lines = 12

[SCM LIMITS]
; Max size of MAIN segment (270000)
#Max size of MAIN segment = 270000

; Max mission size (69000)
#Max mission size = 69000

; Running scripts (96)
#Running scripts = 96

; Mission cleanup (75)
#Mission cleanup = 75

; Max number of used objects (395)
#Max number of used objects = 395

; Switch jump table cases (75)
#Switch jump table cases = 75

[OTHER LIMITS]
; Coronas (64)
Coronas = 500

; Collision size (32768)
Collision size = 32768

; Object info entries (160)
; Max number of object.dat entries.
; 5 first entries of array are reserved for hardcoded purpose.
#Object info entries = 160

[ROADBLOCK LIMITS]
; Apply roadblox.dat better loader (0)
; Make it possible to use a roadblox.dat of variable size.
#Apply roadblox.dat better loader = 0

[SPECIAL]
; Fix keyboard making bad mouse movement (0)
#Fix keyboard making bad mouse movement = 0

; Fix cheats typed by keyboard not working (0)
#Fix cheats typed by keyboard not working = 0

; Alter file loading order (1)
; Alters the file loading loading.
; Files from game root directory will take a precedence over files from APK archive.
; Useful to edit handling.cfg for example.
Alter file loading order = 1

; Remove LOD DFF requirement to hold native data (1)
Remove LOD DFF requirement to hold native data = 1

; Fix HAL crashing on devices with Android 11 and higher (1)
Fix HAL crashing on devices with Android 11 and higher = 1

; Disable CINFO.BIN and MINFO.BIN loading (1)
Disable CINFO.BIN and MINFO.BIN loading = 1

[ADDONS]
; Enable vehicle audio loader (0)
#Enable vehicle audio loader = 0

[MAIN]
; author (fastman92)
author = fastman92

; Disable FLA loading text (0)
Disable FLA loading text = 1

; Register global exception handler (1)
; Crash exception handler
; You should leave it enabled or there will be no crash log.
; Please don't disable it unless you have a good reason.
Register global exception handler = 1

; Use a different INI ()
#Use a different INI = 